Date: 2023-06-13
角色: 调整shader为Unlit,屏蔽非必要半透明渲染,屏蔽部分效果
列表数量过多,且每帧都在刷新: 暂时屏蔽enabled设为false
FixedUpdateNetwork调用次数过多: 增加判定在Resimulation期间无需执行
StepSimulation次数太多: 减小Simulation Max Prediction,或者判定无需在Resimulation期间执行
Fusion Allocator分配的堆内存溢出: 调高Heap Page SizeMax Networked Object CountHitbox CapacityProfiler
Client Hitbox Manager: MPlayer的HitBoxRoot.InitHitBox()仅在拥有HasInputAuthority和HasStateAuthority调用Hand.Update: 仅在拥有HasInputAuthority是激活AutoHandVelocityTracker.Update: 仅在拥有HasInputAuthority和HasStateAuthority时激活PlayerMaterials.LateUpdate: 降低执行频率LagCompensation.OverlapXXX占用过高